Legend of Zelda DLC Level Design

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Salisa Jatuweerapong

A proposed DLC concept for Legend of Zelda: Breath of the Wild. Sent to an island for a well-deserved vacation post-game, Link stumbles upon a floating market built around the remains of a strange Beast... The centerpiece of the market is a large conch-like instrument. Following the directions of distraught merchants, Link must repair the instrument and play a tune that will regulate the flow of the tide, unlocking the low-tide version of the level that only appears at nighttime. At night, the tide rushes out and the phytoplankton light up the knee-level water, creating a brand new terrain to explore. A hidden speakeasy with rare goods and rarer secrets welcomes travelers, while an underwater shrine lies in secret. Modular Designs for the standard merchant hut and walkways and Props of different boat types, signage, and more. Created while on exchange at Ringling College of Art & Design.